I read everyone's comments and tried to reply to them XD. Thank you for all the feedback and tips and extra stuff. I tried to add that along with some information I've picked up while working in this 'industry'. Consider this a "Shove" and yes it is a bit fiesty. Thanks for reading .
Thanks so much for these tutorials and helpful hints... it really helps! It's always nice to be able to pick the brain and see the process of a talented artist.. *^_^*
LMAO, preach it. :3 I had my own reservations about laying down colors like this at first, but it really is the fastest, cleanest way to get to get a page done. And that example of the beautiful, wispy details is perfect -- it really illustrates just how futile it is to work them in. Unfortunately. (I rather like beautiful wispy details. )
Another example of just how smooth thresholded lineart reduces: [link] <- that's my Dev ID, colored with the same method (shaded with gradients), at approximately 40% of the working size. (And maybe ... 200% of the actual print size.) Even at this size, the lines are completely smooth. But at 100%, they're hella jagged. It's just something you learn to ignore.
By the by, I'm so watching you, and cheering you on to future comic success. YAY YOU!
Thank you very much ! I was overjoyed to see your replies to that one guy because I was like "OMG this person knows what's what damn it! :high five:" Thank you for that XD and for watching me. I'm going to go check out your stuff now too!
XD YAY! Another one! I liked the other one too, but it's nice to know I can have my security blanket and keep my original lines ^_^;; Maybe I'll just EEEEASE into the more pixelated lines gradually >_> Anyways, thanks for the tip, this'll save me A-ALL kinds of trouble trying to color my work.
I was afraid too and almost hell bent on NOT using it. LOL. Until I just tried it out with laying down colors and it went so fast and fluid I was like "O____________O I could have been doing this a LONG time ago!"
300 is really pushing it for quality. Maybe bump it up to 400? I say 600 just by default so you won't have to worry about the issue of "bad print quality" to begin with ;. Kinda likea fail safe.
FG actually isn't finished yet XD. I just got around to finishing the flat colors on the first issue. I should have it done hopefully mid this month though .
Love the new tut! A lot more detailed than the last one, thank you very much! <3
May I ask though - what's the difference between 600 dpi and 300 dpi, other than the quality contrast when shown on print? Does it actually affect the digital quality of any artwork?
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My Digital Paintings [link]
My Skin Color Tutorial
[link]
I need to draw faster, really... x___x
Another example of just how smooth thresholded lineart reduces: [link] <- that's my Dev ID, colored with the same method (shaded with gradients), at approximately 40% of the working size. (And maybe ... 200% of the actual print size.) Even at this size, the lines are completely smooth. But at 100%, they're hella jagged. It's just something you learn to ignore.
By the by, I'm so watching you, and cheering you on to future comic success. YAY YOU!
Where can I get FG btw? X3
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\\\ WARNING: Kitten may contain claws ///
300 is really pushing it for quality. Maybe bump it up to 400? I say 600 just by default so you won't have to worry about the issue of "bad print quality" to begin with
FG actually isn't finished yet XD. I just got around to finishing the flat colors on the first issue. I should have it done hopefully mid this month though
May I ask though - what's the difference between 600 dpi and 300 dpi, other than the quality contrast when shown on print? Does it actually affect the digital quality of any artwork?
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